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SkullEdit

Skull Skull Description
Acidic
Acidic

Each turn converts a healing potion into acid, which causes you damage when collected

Alchemist
Alchemist

Converts 2 tiles into something else each turn

Alpha
Alpha

Moves skulls to the tiles around himself each turn

Armoured
Armoured

Can only be damaged if you trace a path to one of the 3 squares above it. Therefore it cannot be damaged if it's in the topmost row. It can still be poisoned, however, regardless of the path traced

Assasin
Assassin

Damages your health for twice it's attack power each turn if he's in the bottom row. Since it will still attack normally, that means triple the usual damage!

Mortal enemy of: the Faun race

Mortal enemy effect: Automatically moves down 1 tile each turn

Boss
Boss

Like a regular skull, but has much higher stats

Brute
Brute

Throws a regular skull at you each turn, killing that skull but damaging you by the health it had

Chaotic
Chaotic

Jumps to a random position every turn, consuming the tile it lands on. May jump on regular skulls, killing them

Mortal enemy of: the Dwarf race

Mortal enemy effect: Can only be damaged by uppercuts

Corrosive
Corrosive

You cannot repair your armour while a corrosive monster in play

Mortal enemy of: the Orc race

Mortal enemy effect: Reduces your defense points to 0 when it first appears

Devourer
Devourer

Starts with a countdown of 4 turns. Destroys a random upgrade you own when the countdown runs out, and resets the countdown

Doppelganger
Doppelganger Matches your current defense value every turn. This means it is best to attack this enemy when you're low on defense points
Flaming

Flaming

Ignites all surrounding tiles. Matching burning tiles will damage you, and burning enemies are damaged each turn by this monster's attack value

Fleeing
Fleeing

Moves up 1 tile each turn until it leaves the board from the top. Damages you by its attack value every time it's forced to move down

Freezing
Freezing

Freezes two random tiles each turn. Frozen tiles cannot be matched, and frozen enemies cannot attack (they can, however, still be matched!). Tiles unfreeze when the turn ends.

Mortal enemy of: the Dragonkin race

Mortal enemy effect: Halves your base damage for as long as it lives

Golden
Golden

Killing it before itss countdown runs out will net you about 40 coins worth of gold. Otherwise it disappears and gives no reward

Greasy
Greasy Shifts all other skulls down one row each turn
Kamikaze
Kamikaze

Explodes after time runs out, causing half your health in damage. Explodes nearby tiles when killed

Invisible
Invisible

Has a very high defense value, but low health. Easily taken care of with poison

Mortal enemy of: the Halfling race

Mortal enemy effect: Other skulls appear with double armour

Mage skull
Mage

Your skill cooldowns do not naturally recharge while the Mage is in play

Magnetic
Magnetic

Moves swords and shields to the tiles around himself each turn. It seems to prefer moving shields first than swords

Meat Shield
Meat Shield

Other skulls cannot be damaged while the Meat Shield is alive. Any damage inflicted on other skulls will be applied to the Meat Shield instead.

Lich
Lich

Transforms into a phylactery when killed. If the phylactery is not matched with coins before the next turn begins, it will turn into a new Lich

Overseer
Overseer Each turn converts a sword into a skull
Poisonous
Poisonous

Causes poison if attacks from other skulls hit you. Poison damage is applied each turn until you collect a health potion

Mortal enemy of: the Elf race

Mortal enemy effect: Can't remove poison while this enemy is alive

Regular
Regular

This is your main enemy in the game

Spiked
Spiked

You get dealt the same amount of damage as you deal to it, including overkill damage. So if the Spiked has 50 health and you kill him with 70 damage, you receive 70 damage back regardless

Thief
Thief

Steals 2 coins tiles each turn, or gold from your inventory if there's no coin tiles in play

Mortal enemy of: the Sauren race

Mortal enemy effect: Damages you for 2x its attack value when it steals gold from your inventory

Trampling
Trampling

Breaks a random sword or shield each turn. Broken tiles do nothing when collected

Unstable
Unstable

Replaces all the tiles with new ones when the countdown runs out. The new tiles will not contain any skulls

Mortal enemy of: the Changeling race

Mortal enemy effect: The new tiles will contain skulls, and no swords

Vampire
Vampire

Heals itself by its attack value every time it hits you

Mortal enemy of: the Werewolf race

Mortal enemy effect: Can gain health above its maximum health

Vengeful
Vengeful

Gains 1 attack each time you kill another enemy

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