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The stats screen lists many of the cumulative effects of improvements. These are:

  • Strength - Indirectly adds one to base damage and 5% to the bonus XP chance.
    • Base Damage - The starting damage done to skulls with no swords included.
    • Bonus XP chance - The chance of getting extra experience when you kill more than 3 skulls in the same turn. The chance is applied per extra skull after the first three.
  • Dexterity - Indirectly adds to defense per shield and bonus shield chance.
    • Defense per shield - How much defense is restored from a single shield tile.
    • Bonus shield chance - The chance of getting extra shields when you match more than 3 shields in the same turn. The chance is applied per extra shield after the first three.
  • Vitality - Indirectly adds to max health and bonus potion chance
    • Max health - The maximum health of the player.
    • Bonus potion chance - The chance of getting extra potions when you match more than 3 potions in the same turn. The chance is applied per extra potion after the first three.
  • Luck - Indirectly adds to health per potion and bonus coin chance
    • Health per potion - How much health is restored from a single potion.
    • Bonus coin chance - The chance of getting extra coins when you match more than 3 coins in the same turn. The chance is applied per extra coin after the first three.
  • Weapon damage - How much damage is done per sword.
    • Armor piercing - Probability that attacks will ignore the skull's armor points and go straight to their health. The probability is 50% initially and can be increase with upgrades.
  • Defence - How much damage is deflected from health.
    • Armour durability - The probability that a point of damage absorbed by your armour will not deduce a defense point. It starts out at 50% and can be improved to up to 90% with upgrades.

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